Board Game: Cara Pembelajaran Yang Menyenangkan Bagi Orang Dewasa
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Keywords

boardgame, pelatihan, proses belajar orang dewasa,

How to Cite

Wustari L. Mangundjaya, Seta A.Wicaksana, & Callista Hapsari Almira Inez Ersya. (2022). Board Game: Cara Pembelajaran Yang Menyenangkan Bagi Orang Dewasa. Sosio Konsepsia: Jurnal Penelitian Dan Pengembangan Kesejahteraan Sosial, 11(2). https://doi.org/10.33007/ska.v11i2.3078

Abstract

Pengembangan SDM memerlukan adanya perubahan pendekatan sebagai dampak dari Revolusi Industri 4.0. Dalam hal ini setiap individu haruts mau dan mampu meningkatkan kompetensinya untuk dapat beradaptasi dengan kondisi saat ini serta berkompetisi dengan sehat. Pada era revolusi Industri 4.0 kompetensi merupakan hal yang esensial, sehingga setiap individu harus memelajari kompetensi baru. Meskipun demikian, proses pembelajaran merupakan proses yang kompleks, tidak dapat demikian saja dilakukan. Dalam hal ini, boardgame dapat digunakan sebagai salah satu cara untuk membantu individu, khususnya orang dewasa dalam memelajari kompetensi baru maupun meningkatkan keterampilan yang sudah dimilikinya. Studi ini menggunakan 120 partisipan yang terdiri dari 60 partisipan karyawan dan 60 partisipan mahasiswa. Studi ini bertujuan untuk memberikan gambaran mengenai efektivitas boardgame sebagai salah satu alat/metode pelatihan bagi orang dewasa. Hasil penelitian menunjukkan bahwa boardgame adalah suatu metode yang dapat digunakan untuk orang dewasa memelajari hal-hal baru dengan menyenangkan, dan memeroleh hasil pembelajaran yang efektif.

 

https://doi.org/10.33007/ska.v11i2.3078
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Copyright (c) 2022 Wustari L. Mangundjaya, Seta A.Wicaksana, Callista Hapsari Almira Inez Ersya

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